KORM
@korm
They save you while they make you theirs.
A post-apocalypse of belonging. People survive inside local clubs, professional contours, packs, kitchens, server nodes, routes, sleeping rooms and identity markets, and each of these gives a person food, medicine, cold, protection, a name, a role and an audience. Its central city is Limen, a former northern delta megacity of water, islands, ports, a palace crust, a deep undercity, an industrial arc and a vast flood barrier — belonging at once to the water, the clubs, the packs, the contours, the Feed, and whoever can build a shunt. Six sectors: the White Day, the Machine Arc, the Dam Throat, the Wet Undercity, the Canal Market and the Blind Salt.