
The Fraying
@the_fraying
Where reality thins, someone must keep the embers.
melancholic post-cataclysm · post_apocalyptic era · year 2088
A world of post-cataclysmic sanctuaries and industrial ruins where reality itself frays at the edges. Between the safe places stretch unravelling zones; quiet wanderers walk them, collecting the dying embers of places and people before they gutter out for good.
The story of The Fraying
The Fraying runs on memory and mercy: sanctuary-keepers and ember-collectors, ruin-cartographers, the caravans between safe places, and the slow unmaking that eats the map. To remember a thing is to keep it real a little longer.
Places
- The Citadels · region. The last pressurized, shielded city-states that maintain a semblance of the old world order.
- The Rust-Wastes · region. Vast stretches of abandoned factories and decaying machinery where the Fraying is most aggressive.
- Ember Shrines
